Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language. The syntax is based on HLSL, adding useful features designed for developing post-processing-effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo for the Arcade, PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. ReShade features its very own shading language and transcompiler, called ReShade FX. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12 and OpenGL.Ī computer with Windows 7 SP1, 8.1 or 10 and the DirectX end-user runtime installed is required. The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring. Game Fixes: DEAD OR ALIVE 5: Last Round - Core Fighters Ultimate Content Set v20161006. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. STEAM (Stub v3 x86) (Digital Download) : Cover Target. ![]() Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. The DEAD OR ALIVE franchise is a AAA fighting game series produced by Koei Tecmo Games Team NINJA. ![]() ![]() ReShade is a generic post-processing injector for games and video software developed by crosire.
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